Creating a Human Figure
A 3D human figure object can be inserted for a realistic addition to the drawing. Constructed of NURBS surfaces for a high-quality model, the object contains a wide variety of parameters for full control over the figure type, position, and appearance.
The 00_Entourage_Figures.vwx object library also contains pre-configured human figure objects in a variety of poses and figure types.
Several figures can increase the time required to render the model in 3D.
Inserting the Figure and Setting Parameters
 
1.
Click the Human Figure tool from the Visualization tool set.
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Setting Figure Attributes
Figure attributes can be set precisely to control the figure appearance.
To set figure attributes:
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Click Set Attributes from the Object Info palette.
The Human Figure Attributes dialog box opens, with the figure set to the current Object Info palette parameters. Select each desired model part and then set its attributes.
 
Select a rendering mode for the preview figure. If Automatically Render is not selected, click Render after each attribute change to view a rendered preview.
Renders the preview figure automatically, according to the selected mode, after an attribute change (depending on the selected rendering mode and the inclusion of attributes such as textures, this can take some time)
Select a class to apply to the attribute from the list of classes in the file, or select Container to apply the object’s class to the selected attribute
The class must have Use at Creation selected for the graphic attributes.
Select Class to use the class fill style for the selected attribute, choose None to apply no fill, or choose Solid to apply a solid color and then click on the color box to select the fill color
Select the texture to apply from either the default resources or the textures in the current file, or select Class to apply the class texture; select None to apply no texture
For sphere and cylinder maps, sets the texture radius; the default radius is the same as the 3D object radius. Increasing this value reduces the size of the texture on the object.
Repeat Horizontally/ Vertically
For more information on texture parameters and mapping, see Applying and Mapping Textures.
4.
Click OK to apply the attributes to the figure.
Specifying a Custom Figure Position
If the Posture selection is not sufficient to position the figure exactly as desired, a custom figure pose can individually position the figure’s head, body, arms, and legs.
Use the Rotate tool to set the overall position of the figure.
To specify a custom figure pose:
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Click Custom Position from the Object Info palette.
The Figure Custom Position dialog box opens, with the figure set to the current Object Info palette parameters. Select the body part tab to change, and then set the part parameters by dragging the slider for the desired settings.
 
Select a rendering mode for the preview figure. If Automatically Render is not selected, click Render after each position change to view a rendered preview.
Renders the preview figure automatically, according to the selected mode, after a position change (depending on the selected rendering mode and the inclusion of attributes such as textures, this can take some time)
4.
Click OK to apply the custom position to the figure.

Managing Drawing Graphics : Drawing Enhancements : Creating a Human Figure

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